crucio777 wrote:so my dilemma is how you can combine ogre 3d into my own game engine , each of the tutorials out there only show how to add libraries to it (I'm sorry if i am missing something)
Re: integrating ogre 3d into a game engie Estimate 0 login to similar to this put up Publish by crucio777 » Fri Oct 12, 2012 three:00 pm i will be most likely applying physx or bullet (almost certainly physx) i are going to be striking out networking for now if i had to deal with parkour i should use physics , in any case i just saw every one of the rendering pipeline things it doesn't present how you can use ogre 3d using a game engine or i am not viewing something
bstone has some extent think of the game first then check to check out if ogre can do it (most likly Certainly).
Fairly uncomplicated. And yeah, be mindful with MMO's. People usually disappear into nowhere the moment they declare a will to try their gamedev abilities with a bit
MMO game I usually Assume you will find an evil MMO spirit overseeing the sector, more than likely weeding the small MMO's out in it's eternal craving for giant and epic types.
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in any case as i have said i don't need to incorporate libraries to ogre instead i would like to combine it with my game engine (which has previously commenced !)
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Re: integrating ogre 3d into a game engie Estimate 0 login to such as this put up Article by crucio777 » Fri Oct twelve, 2012 two:32 pm I am lihat info selengkapnya aware there are plenty of game engines around i like them (Particularly unity) idk i have this temptation of constructing a game engines largely for instructional functions (I feel kunjungi situs ini so) , I do think i like game engine improvement much more tempting then game improvement (but I can not say truly ) , thanks but i severely want to make an game engine using ogre 3d (how challenging or not it's or how undesirable game engine turns out ) I'd skip the undertaking after getting a little game engine in place (or not idk)
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